How to Play
The object of Loopy is to form a loop with your chips.
The rules are simple:
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Players alternate turns placing chips on the game board. Red moves first.
As in Tic-tac-toe, once a chip is placed, it cannot be moved.
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To counter the advantage of going first, the second move by red cannot be
on the same color-shaded square as the first.
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Loops are formed by imaginary connections between adjacent and
diagonally-adjacent chips of the same color. To count as a loop, the
connections must fully enclose at least one square on the game board,
regardless of whether or not that that square is occupied by a chip of
either color.
Additional Information
Technical Notes:
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If you don’t see a graphical representation of a game board above,
or if the graphics appear mangled in some way, it probably means your web
browser doesn’t support some feature of the JavaScript language that I
used to implement Loopy. Try upgrading to the latest version of your
browser software.
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The computer play speed depends on the Computer move strength setting
in the menu, as well as on the speed of your computer and browser software.
If you have a slow computer or are using a slow browser, the Stronger
menu setting may not be practical.
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Please feel free to email me (at the address given elsewhere on this web site)
if you notice any bugs or problems with this implementation.
About the Game:
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I came up with the idea for Loopy at about the age of 12 or 13, though
I didn’t add rule #2 until many years later. (The concept for the game
is so simple that I wouldn’t be surprised to learn that others may have
independently had the same idea first, however.)
This page copyright © 2016-2018 Edward A. Morris.
Created June 16, 2016.
Last updated February 8, 2018.
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